Players are logging millions of hours daily on Roblox
The popular teens and kids platform enables developers to benefit from its achievement. During the COVID-19 economic crisis, video games are special bright spots. The shares of the two major game creators, Electronic Arts, and Activision Blizzard, have increased by 33% and 42% this year. The Japanese video game maker, Capcom, has increased by 75%. It is no surprise that the industry is very hot. Video games, particularly live multi-player games with endless replays-are excellent for killing boredom.
They are a more popular method of linking with friends during the crisis; some fanatics have utilised social games like "Animal Crossing" to perform weddings, night talk shows, and musicals. Perhaps, Roblox, a gaming platform based in Silicon Valley, is among the crisis's greatest entertainment achievement stories.
The free to play on the platform had already registered 115m active gamers in February, before the curfews in many parts of the world. It is currently proud of over 164m users, according to RTrack, an analytics tracking site. Children are the majority: Roblox reports that three-quarters of American 9- to 12-year-olds play its games. This explains its great fame. Only saw gamers log in 3bn hours on the site, 100% increase from a few past months.
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